The manually calculated maximum cyclic damage dealt in one second, expressed as rate of fire multiplied by damage. Weapons that require a reload every shot Nov 14, 2019 Page 1 of 2 - Weapons: Fire rate goes nuts. - posted in Fallout 4 Mod Troubleshooting: Ive been having a problem for some time where weapon [FO4] Randomizing fire rate. Fallout 4. I'm curious if there's a way to make a weapon's fire rate change slightly with each shot. For instance, the hunting rifle is Dec 7, 2017 The Fallout series has some pretty insane weapons, and Fallout 4 is no resulting in higher damage, higher accuracy and a higher rate of fire. Mar 7, 2020 The sprawling wasteland of Fallout 4 can be tough without a solid shooter at That is going to happen a lot given the flamer's high rate of fire,
Dec 7, 2017 The Fallout series has some pretty insane weapons, and Fallout 4 is no resulting in higher damage, higher accuracy and a higher rate of fire.
Nov 14, 2019 Page 1 of 2 - Weapons: Fire rate goes nuts. - posted in Fallout 4 Mod Troubleshooting: Ive been having a problem for some time where weapon [FO4] Randomizing fire rate. Fallout 4. I'm curious if there's a way to make a weapon's fire rate change slightly with each shot. For instance, the hunting rifle is Dec 7, 2017 The Fallout series has some pretty insane weapons, and Fallout 4 is no resulting in higher damage, higher accuracy and a higher rate of fire. Mar 7, 2020 The sprawling wasteland of Fallout 4 can be tough without a solid shooter at That is going to happen a lot given the flamer's high rate of fire, For automatic weapons, rate of fire will increase the amount of bullets/lasers per burst, while on a normal gun it is for single shots. The higher, the better, in most 45 rounds. The drum can hold more than that of a pipe gun, but the rate of fire remains the same. As it is, using this weapon will waste Reba II Rifle in Fallout 4. Damage per Second: 25.6. Damage per Shot: 64. Fire Rate: 4. Range: 215. Ammunition: .308. This fantastic rifle comes with an
Nov 21, 2015 This unique plasma gun boasts a 25% faster fire rate, and 15% faster reload speed. Bring along some extra caps when visiting the Institute to
Receivers - Receivers can greatly impact the rate of fire, a receiver that is not automatic yet says it increases the rate of fire, light, or has a hair trigger, is going to let you reduce AP cost in VATS. Changing to automatic, your weapon will consume more AP but fire in bursts at a cost of reduced accuracy and range. Few weapons can make as much impact on the early game as this superb pistol. The Deliverer deals a respectful amount of damage with a good rate of fire, but the real treat is that it's chambered This is a side quest that can be picked up from Abraham Finch at Finch Farm.It involves dealing with some raiders named Forged and getting back Abraham's family heirloom a Shiskebab sword at PSA: Due to the way Fallout 4 handles damage resistance, low damage weapons with high rates of fire will tend to be much weaker than high-damage weapons with low rates of fire. (Also, critical hits do more damage than you might expect.) Board index ‹ Fallout Weapon Rate of Fire » Thu Aug 12, 2010 4:52 pm . What controls how fast a weapon fires. I'm messing around in FO3Edit and I see both "Fire Rate" and "Attack Shots/Sec". Sometimes they are equal, but sometimes I see where they are not. I was seeking to increase the rate of fire of a specific weapon, changed both of
Receivers - Receivers can greatly impact the rate of fire, a receiver that is not automatic yet says it increases the rate of fire, light, or has a hair trigger, is going to let you reduce AP cost in VATS. Changing to automatic, your weapon will consume more AP but fire in bursts at a cost of reduced accuracy and range.
That's what accuracy was for the other Fallout games so that would make sense. Fire rate is not number of shots per second though, because a standard missile launcher has a fire rate of 2 but if you upgrade to a triple barrel the fire rate suddenly becomes 25. Bonus Rate of Fire is a perk available in Fallout, Fallout 2, Fallout Tactics, J.E. Sawyer's Fallout Role-Playing Game, and Lionheart. AP costs for all ranged attacks, except thrown weapons, are reduced by one point. This allows the player character to make more attacks per turn and reload sooner. Fire Rateis a Weapon Stat in Fallout 4. Fire Rate is a the rate at which any projectile Weapon fires it's ammunition over a given period of time. Weapons with higher Fire Rate generally do less Damage per round. Weapon Mods can increase or decrease this Weapon Stat depending on what is added.
Mar 7, 2020 The sprawling wasteland of Fallout 4 can be tough without a solid shooter at That is going to happen a lot given the flamer's high rate of fire,
Nov 14, 2019 Page 1 of 2 - Weapons: Fire rate goes nuts. - posted in Fallout 4 Mod Troubleshooting: Ive been having a problem for some time where weapon [FO4] Randomizing fire rate. Fallout 4. I'm curious if there's a way to make a weapon's fire rate change slightly with each shot. For instance, the hunting rifle is Dec 7, 2017 The Fallout series has some pretty insane weapons, and Fallout 4 is no resulting in higher damage, higher accuracy and a higher rate of fire. Mar 7, 2020 The sprawling wasteland of Fallout 4 can be tough without a solid shooter at That is going to happen a lot given the flamer's high rate of fire, For automatic weapons, rate of fire will increase the amount of bullets/lasers per burst, while on a normal gun it is for single shots. The higher, the better, in most